Invited by the wonderful team from Greyscalegorilla to give a presentation at the Houdini HIVE at OFFF 2024 Barcelona, I showed how to set up a quick render from scratch using Redshift in Houdini by making use of Greyscalegorilla's extensive asset library and talked a little bit about a personal project I was able to create along the way. The scene files to this project are available through Greyscalegorilla's website at https://greyscalegorilla.com/free-scene-file-for-houdini/.

In this talk at Houdini HIVE Paris 2023 for SideFX, I go over the process of making the cover artwork for the 300th issue of 3D World Magazine and explain how I made a wave in SOPs for the O'Neill Hyperfreak spot for Baked.

Six-part guest tutorial series for Entagma on how to rotate packed primitives in SideFX Houdini.

In this FMX 2022 talk we were invited to by SideFX, Simon and I go through a couple of setups we developed for recent projects.

In this video we will look at how to add point-based variation to SOP level keyframe animation in Houdini's CHOP networks. You can find the timestamps for this tutorial on its Vimeo page.

In this short tutorial, we'll look at modifying keyframe animation at SOP level with CHOPs in two different ways to get a more organic looking animation using the Spring CHOP. You can find the timestamps for this tutorial on its Vimeo page.

This video shows how to use the Custom Node Shape HDA in Houdini 16. You can find the timestamps for this tutorial on its Vimeo page.

This video shows how to create custom node shapes for Houdini 16. You can find the timestamps for this tutorial on its Vimeo page.

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